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About Me

Hello! My name is Miriam Jardine. I am a dedicated 3D Technical Artist and Game Developer that has recently graduated with a Bachelor's Degree from Utah Valley University in Animation & Game Development. My journey in game development has been a rewarding one, filled with a variety of projects that have honed my skills and fueled my passion for creating immersive digital experiences.


With four years of experience in 3D modeling and texturing using Maya Autodesk and Substance Painter, I specialize in crafting detailed and engaging visual assets. Unity is my primary game engine, complemented by my experience with Unreal Engine. I'm proficient in C# and Python, bringing game mechanics to life with precision and creativity. From advanced rigging in Maya to procedural asset creation in Houdini and shader development in Unity ShaderGraph, my technical skills are both broad and deep.


I’m a fast learner with a keen interest in new technology. My strong problem-solving abilities and technical acumen enable me to tackle complex challenges effectively, whether working independently or as part of a team. When I’m not developing games, I enjoy exploring the latest tech trends, continually expanding my skill set, and spending time with family and friends.

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Feel free to reach out via email if you want to discuss game development, 3D art, or any exciting tech innovations. I'm always open to new opportunities and collaborations!

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